Who treads more lightly, the native or the nomad? Can we use technology to understand, rather than to overcome, our environment? These were among the questions raised by Malcolm McCullough at Doors 6, in his talk on Digital Ground which is also the title of a book to be published by him this year on the question of place identity in ubiquitous computing. McCullough explores digital media in the physical environment. From a background in design software (at early Autodesk), architecture studios (for many years at Harvard), and books on computer-aided design (including the award-winning Digital Design Media), he crossed into the emergent field of human-computer interaction. His book, Abstracting Craft: the Practised Digital Hand (1996), which champions 'humane values' in software creation, became a literary pick among digital designers. Following a short residence at Xerox PARC, and more recently two years amid the human-computer interface design community at Carnegie Mellon, as of January 2001 McCullough has joined the faculty of the University of Michigan, whose schools of Architecture, Information Science, and Art & Design offer the right sort of border crossings.
Abstracting Craft: the Practised Digital Hand
The MIT Press, Cambridge, MA, 1996
No Place Like Anywhere: Environmental Knowing and Design
Delivered at Doors 6: Lightness, November 2000
The Electronic Design Studio (co-editor with William Mitchell), 1990
Digital Design Media (with William Mitchell), 1991