Adriaan Beukers
Ole Bouman
Steward Butterfield
Ben Cerveny
Elisabeth Diller
Michael Douglas
Maya Draisin
Brian Eno
David Garcia
Marti Guixe
Adam Hyde
Ivo Janssen
Nathalie Jeremijenko
Lee Eng Lock
Winy Maas
Malcolm McCullough
Irene McWilliam
Sugata Mitra
Andre Oorebeek
Chris Pacione
Garry van Patter
Fiona Raby
Hani Rashid
Rick Robinson
Alexander Rose
Tiffany Shlain
Bruce Sterling
Lisa Strausfeld
John Thackara
Tjebbe van Tijen
Michael Waisvisz
MALCOLM MCCULLOUGH
Who treads more lightly, the native or the nomad? Can we use technology to understand, rather than to overcome, our environment? These were among the questions raised by Malcolm McCullough at Doors 6, in his talk on Digital Ground – which is also the title of a book to be published by him this year on the question of place identity in ubiquitous computing. McCullough explores digital media in the physical environment. From a background in design software (at early Autodesk), architecture studios (for many years at Harvard), and books on computer-aided design (including the award-winning Digital Design Media), he crossed into the emergent field of human-computer interaction. His book, Abstracting Craft: the Practised Digital Hand (1996), which champions 'humane values' in software creation, became a literary pick among digital designers. Following a short residence at Xerox PARC, and more recently two years amid the human-computer interface design community at Carnegie Mellon, as of January 2001 McCullough has joined the faculty of the University of Michigan, whose schools of Architecture, Information Science, and Art & Design offer the right sort of border crossings.

Print
Abstracting Craft: the Practised Digital Hand
The MIT Press, Cambridge, MA, 1996
ISBN 0-262-13326-1

Presentation
No Place Like Anywhere: Environmental Knowing and Design
Delivered at Doors 6: Lightness, November 2000

Digital

The Electronic Design Studio (co-editor with William Mitchell), 1990
Digital Design Media (with William Mitchell), 1991